Rocket

CC-BY Peter Kemp, 3Dami
Step by Step: B3D101
In this tutorial you will learn how to model a rocket.
  • Watch the video or,

  • Follow the step by step instructions below.

Viewport shading

  • First select the Rendered mode in the Viewport Shading from the top right corner.

    ../../_images/blender-viewport-shading-menuitem-28.jpg

Model a rocket

To model a rocket we need to start with a cylinder. Let’s remove the cube.

  • Press X and select OK to delete the cube.

Next add a cylinder,

  • Press Add -> Mesh -> Cylinder.

    ../../_images/blender-add-cylinder-28.jpg

The cylinder has many sides. Let’s reduce the number of sides.

  • In the bottom lefthand corner you will see an Add Cylinder menu. Open the menu.

    ../../_images/blender-cylinder-menu-28.jpg
  • Change the number of vertices to 20.

    ../../_images/blender-add-cylinder-menu-28.jpg

Now we have a cylinder with less sides.

Rocket fins

To create the fins of a rocket we need to pull out some edges.

  • Make sure the cylinder is selected.

  • Go to Edit mode.

    ../../_images/blender-edit-mode-28.jpg
  • Select Edge select.

    ../../_images/blender-edge-select-28.jpg

Now we need to select 4 edges for the fins. To select multiple edges you will need to hold down shift.

  • At the bottom of the cylinder, select an edge, then hold down SHIFT, then select 3 more edges.

    ../../_images/blender-selected-edges-28.jpg
  • Press S for Scale and move the mouse to pull out the edges.

    ../../_images/blender-edges-fins-scale-28.jpg

Now we have something that resembles the fins of a rocket. To have the rocket rest on the fins we need to pull these fins down.

  • Make sure the edges of the fins are selected.

  • Press G+Z and pull down the edges. The edges move along the Z-axis.

Rocket nose

To create the nose of a rocket we need to extrude the face on top of the rocket.

  • Go to Face select.

    ../../_images/blender-face-select-28.jpg
  • Select the face on top.

    ../../_images/blender-top-edge-nose-28.jpg
  • Press E+Z and pull up the face, in Z-direction.

  • Press E+Z again and pull up the face once more.

Now we have 2 sections. Let’s scale down the face on top to create a nose.

  • Make sure the face on top is selected.

  • Press S and scale down the face.

If you want the nose to be more pointy, you can grab and move the nose along the Z-axis.

  • Press G+Z and move the face up.

Make the nose as pointy as you’d like.

Coloring the Rocket

Next we’re going to give the rocket a color.

  • Watch the video or,

  • Follow the step by step instructions below.

Add a blue color

To give the rocket a blue color go to Edit mode.

  • Select the rocket.

  • Go to Edit mode.

    ../../_images/blender-edit-mode-28.jpg
  • Go to the Material tab on the right panel.

    ../../_images/blender-material-tab-28.jpg
  • Add a new material by pressing New.

    ../../_images/blender-material-new-28.jpg
  • Give the material a name, for example blue.

    ../../_images/blender-rocket-material-name-28.jpg
  • Click on the white-colored bar next to the Base Color.

  • Select a nice blue color.

    ../../_images/blender-rocket-blue-color-28.jpg

You will notice that all the faces of the rocket have a blue color.

Color some faces red

First we add a new material.

  • Go to the Material tab.

  • Click on the + button to add a new material.

  • Click on New.

  • Give the material a name for example red.

  • Select a red base color.

Now that we have created a new material we can assign this material to a face.

  • Make sure that Face select is enabled.

    ../../_images/blender-face-select-28.jpg
  • Select a face on the rocket that you want to color red.

  • Select the red color from the Material tab.

  • Then press Assign to assign the red color to the selected face.

    ../../_images/blender-rocket-assign-28.jpg

How does your rocket look like?

../../_images/blender-blue-rocket-rendered-28.jpg