Rocket
- Watch the video or, 
- Follow the step by step instructions below. 
Viewport shading
- First select the Rendered mode in the Viewport Shading from the top right corner.   
Model a rocket
To model a rocket we need to start with a cylinder. Let’s remove the cube.
- Press X and select OK to delete the cube. 
Next add a cylinder,
- Press Add -> Mesh -> Cylinder.   
The cylinder has many sides. Let’s reduce the number of sides.
- In the bottom lefthand corner you will see an Add Cylinder menu. Open the menu.   
- Change the number of vertices to 20.   
Now we have a cylinder with less sides.
Rocket fins
To create the fins of a rocket we need to pull out some edges.
- Make sure the cylinder is selected. 
- Go to Edit mode.   
- Select Edge select.   
Now we need to select 4 edges for the fins. To select multiple edges you will need to hold down shift.
- At the bottom of the cylinder, select an edge, then hold down SHIFT, then select 3 more edges.   
- Press S for Scale and move the mouse to pull out the edges.   
Now we have something that resembles the fins of a rocket. To have the rocket rest on the fins we need to pull these fins down.
- Make sure the edges of the fins are selected. 
- Press G+Z and pull down the edges. The edges move along the Z-axis. 
Rocket nose
To create the nose of a rocket we need to extrude the face on top of the rocket.
- Go to Face select.   
- Select the face on top.   
- Press E+Z and pull up the face, in Z-direction. 
- Press E+Z again and pull up the face once more. 
Now we have 2 sections. Let’s scale down the face on top to create a nose.
- Make sure the face on top is selected. 
- Press S and scale down the face. 
If you want the nose to be more pointy, you can grab and move the nose along the Z-axis.
- Press G+Z and move the face up. 
Make the nose as pointy as you’d like.
Coloring the Rocket
Next we’re going to give the rocket a color.
- Watch the video or, 
- Follow the step by step instructions below. 
Add a blue color
To give the rocket a blue color go to Edit mode.
- Select the rocket. 
- Go to Edit mode.   
- Go to the Material tab on the right panel.   
- Add a new material by pressing New.   
- Give the material a name, for example blue.   
- Click on the white-colored bar next to the Base Color. 
- Select a nice blue color.   
You will notice that all the faces of the rocket have a blue color.
Color some faces red
First we add a new material.
- Go to the Material tab. 
- Click on the + button to add a new material. 
- Click on New. 
- Give the material a name for example red. 
- Select a red base color. 
Now that we have created a new material we can assign this material to a face.
- Make sure that Face select is enabled.   
- Select a face on the rocket that you want to color red. 
- Select the red color from the Material tab. 
- Then press Assign to assign the red color to the selected face.   
How does your rocket look like?
