Tree of Cubes

CC-BY Peter Kemp, 3Dami
Step by Step: B3D101

In this tutorial you will learn how to resize and scale objects in Blender. You will create a tree of cubes. You will learn how to use the Scale Tool or the shortcut S.

  • Watch the video or,

  • Follow the step by step instructions below.

Viewport shading

  • First select the Rendered mode in the Viewport Shading from the top right corner.



To create the tree trunk we will scale the cube.

  • Select the cube.

  • Then select the Scale tool.


You will notice the handles at the cube.

  • Use the handles to squeeze and stretch the cube in 3 directions.

The red handle will scale the cube in X-direction, the blue handle will scale in Z-direction and the green handle will scale in Y-direction.

  • Use the handles to create a tree trunk.

Leaves of cubes

Let’ s add a cube.

  • Select Add -> Mesh -> Cube from the Add menu on the top.


Move the cube on top of the tree trunk.

  • Select the Move tool.

  • And move the cube on top of the tree trunk using the arrows.

  • Add another cube and stick it to the side of the tree.

  • Scale the cube using the Scale tool. Shrink the cube in X and Y direction. Make sure it still sticks to the tree.

  • Add another cube.

  • Put the cube on top.

To scale in all 3 directions simultaneously, you can use the shortcut S.

  • Scale the cube using the shortcut S and make it much smaller. Make sure the shrunked cube is still on top.